6th Grade Impromptu Review
The pictures below come from a lesson I designed with my lead teacher, Mrs. Mona Oxford-Lyman, while student-teaching at Middleton Middle School. These pictures are artifacts represent the aspect of Demonstrating Flexibility and Responsiveness (3e) of the Danielson's Domain 3: Instruction.
I was in the middle of teaching my 6th grade students basic Adobe Photoshop Elements skills when I unexpectedly discovered that the tech lab was unavailable that day. This realization occurred during my prep, right before 7th period, when the 6th graders would arrive, expecting to be working on the computers. In a pinch, I had to come up with a "filler" lesson that would still be educationally beneficial to my students. Quickly Mrs. Oxford-Lyman and I bounced ideas back and forth. The idea was born to do a cumulative review game, based around paper "fortune tellers."
In the space of one period I was able to prepare my impromptu lesson and materials. Students folded origami "fortune tellers" and wrote words for the elements of art on the outside flaps. On the inside flaps they wrote review questions, with corresponding answers on the very inner-most flaps. These review questions were generated by the students based upon words written on the white board (see picture below). These concepts and vocabulary terms were drawn from a year's worth of lessons. After students finished making their review "fortune tellers," they paired up and took terms quizzing each other. One student would manipulate his or her fortune teller while the other student would pick questions and try to give the correct answer. I facilitated the whole process, turning the activity into a quick-round game through the use of an online countdown clock, complete with buzzer.
What began as a unfortunate last-minute discovery turned into an educational and fun class-wide review.
I was in the middle of teaching my 6th grade students basic Adobe Photoshop Elements skills when I unexpectedly discovered that the tech lab was unavailable that day. This realization occurred during my prep, right before 7th period, when the 6th graders would arrive, expecting to be working on the computers. In a pinch, I had to come up with a "filler" lesson that would still be educationally beneficial to my students. Quickly Mrs. Oxford-Lyman and I bounced ideas back and forth. The idea was born to do a cumulative review game, based around paper "fortune tellers."
In the space of one period I was able to prepare my impromptu lesson and materials. Students folded origami "fortune tellers" and wrote words for the elements of art on the outside flaps. On the inside flaps they wrote review questions, with corresponding answers on the very inner-most flaps. These review questions were generated by the students based upon words written on the white board (see picture below). These concepts and vocabulary terms were drawn from a year's worth of lessons. After students finished making their review "fortune tellers," they paired up and took terms quizzing each other. One student would manipulate his or her fortune teller while the other student would pick questions and try to give the correct answer. I facilitated the whole process, turning the activity into a quick-round game through the use of an online countdown clock, complete with buzzer.
What began as a unfortunate last-minute discovery turned into an educational and fun class-wide review.
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